C#編寫的藝術(shù)字類實(shí)例代碼
廢話不多說(shuō)了,直接給大家上代碼了,具體代碼如下所示:
代碼如下:
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Drawing.Text; using System.Drawing.Drawing2D; using System.Data; using System.Text; using System.Windows.Forms; public partial class WordArt : UserControl//這是一個(gè)藝術(shù)字的控件 { //文本屬性 private string _text = "WordArt"; public string Caption { get { return _text; } set { _text = value; } } //字體以及大小 private Font _WordArtFont = new Font("宋體",15); public Font WordArtFont { get { return _WordArtFont; } set { _WordArtFont = value; } } //顏色 private Color _WordArtForeColor = Color.BlueViolet; public Color WordArtForeColor { get { return _WordArtForeColor; } set { _WordArtForeColor = value; } } //陰影的顏色 private Color _WordArtBackColor = Color.Gray; public Color WordArtBackColor { set { _WordArtBackColor = value; } get { return _WordArtBackColor; } } //文本輸出質(zhì)量:呈現(xiàn)模式和平滑效果 private TextRenderingHint _TextRenderingHint = TextRenderingHint.ClearTypeGridFit; public TextRenderingHint WordArtTextRenderingHint { get { return _TextRenderingHint; } set { _TextRenderingHint = value; } } public SmoothingMode _SmoothingMode = SmoothingMode.AntiAlias; public SmoothingMode WordArtSmoothingMode { get { return _SmoothingMode; } set { _SmoothingMode = value; } } public WordArt() { InitializeComponent(); } //藝術(shù)字的形式:陰影,浮雕…… private WordArtEffectStyle _WordArtEffect=WordArtEffectStyle.projection;//投影為默認(rèn)形式; public WordArtEffectStyle WordArtEffect { get { return _WordArtEffect; } set { _WordArtEffect = value; } } protected override void OnPaint(PaintEventArgs e) { base.OnPaint(e); Graphics g = this.CreateGraphics(); Brush backBrush=new SolidBrush(this.WordArtBackColor); Brush foreBrush=new SolidBrush(this.WordArtForeColor); SizeF size = g.MeasureString(this.Caption, this.WordArtFont); Single posX = (this.Width - Convert.ToInt16(size.Width)) / 2; Single posY = (this.Height - Convert.ToInt16(size.Height)) / 2; switch (this.WordArtEffect) { case WordArtEffectStyle.projection://投影效果 //設(shè)置文本輸出質(zhì)量 g.TextRenderingHint = this.WordArtTextRenderingHint; g.SmoothingMode = this.WordArtSmoothingMode; Matrix matrix = new Matrix(); //投射 matrix.Shear(-1.5f, 0.0f); //縮放 matrix.Scale(1, 0.5f); //平移 matrix.Translate(120, 75); //對(duì)繪圖平面坐標(biāo)實(shí)施變換 g.Transform = matrix;
代碼到此結(jié)束了,希望對(duì)大家有所幫助!
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