C++編寫簡(jiǎn)單的打靶游戲
首次自己寫程序,很不完善,還有許多問(wèn)題需要解決。。。見(jiàn)諒見(jiàn)諒
#define GDIPVER 0x0110 #define WIN32_LEAN_AND_MEAN #include <windows.h> #include <ObjIdl.h> #include <GdiPlus.h> #include <windowsx.h> #include <tchar.h> #include <mmsystem.h> #include <stdio.h> #include <stdlib.h> #include <math.h> #include <time.h> #include "resource.h" #include <mmsystem.h> #pragma comment(lib, "winmm.lib") #pragma comment(lib,"GdiPlus.lib") using namespace Gdiplus; #define WINDOW_WIDTH 800 #define WINDOW_HEIGHT 600 static int cxball,cyball; VOID OnPaint(HDC hDC,int x,int y) { Graphics _g(hDC); //構(gòu)造畫筆 Pen _p( Color::Red, //顏色 2.0F); //筆寬(默認(rèn):1.0F) _g.DrawEllipse(&_p,x, y, 50, 50); //設(shè)置筆寬與顏色 _p.SetColor(Color(255,111,222,55)); //設(shè)置顏色 _p.SetWidth(3.0F);//設(shè)置筆寬 //獲得筆寬與顏色 Color _c;_p.GetColor(&_c);//獲取顏色 REAL _r = _p.GetWidth();//獲取筆寬 } LRESULT CALLBACK WinProc(HWND hWnd, UINT msg, WPARAM wparam, LPARAM lparam) { static PMSG pmsg; switch(msg) { PAINTSTRUCT ps ; HDC hDC; static int cxClient, cyClient ; static int cxcreat,cycreat; static int times,score; TCHAR szText[256]; case WM_CREATE: { hDC = GetDC(hWnd); PlaySound(MAKEINTRESOURCE(IDR_WAVE1), hinstance_app, SND_RESOURCE | SND_ASYNC); times = 9; score = 0; ReleaseDC(hWnd,hDC); return(0); } break; case WM_SIZE: { cxClient = LOWORD (lparam) ; cyClient = HIWORD (lparam) ; return 0 ; } break; case WM_LBUTTONDOWN : { switch (wparam) { case MK_LBUTTON: hDC = GetDC(hWnd); sprintf(szText,"得分為 %d",score); TextOut(hDC,900,240,szText,10); times--; sprintf(szText,"次數(shù)為 %d",times); TextOut(hDC,900,280,szText,8); cxcreat = (int)LOWORD( lparam ) ; //獲取鼠標(biāo)位置x坐標(biāo)信息 cycreat = (int)HIWORD( lparam ) ; //獲取鼠標(biāo)位置y坐標(biāo)信息 SetBkMode(hDC, OPAQUE); if(cxcreat>cxball-50&&cxcreat<cxball+50) { if(cycreat>cyball-50&&cycreat<cyball+50) { score+=100; } } if(times <= 0) { score = 0; times = 0; MessageBox(hWnd,TEXT("次數(shù)超過(guò)了"),TEXT("錯(cuò)誤"),MB_ICONERROR); } ReleaseDC(hWnd,hDC); break; } return 0; } break; case WM_PAINT: { hDC = BeginPaint(hWnd,&ps); MoveToEx(hDC,800,0,NULL); LineTo(hDC,800,600); MoveToEx(hDC,0,600,NULL); LineTo(hDC,800,600); EndPaint(hWnd,&ps); return(0); } break; case WM_DESTROY: { PlaySound(NULL, hinstance_app, SND_PURGE); PostQuitMessage(0); return(0); } break; default:break; } return (DefWindowProc(hWnd, msg, wparam, lparam)); } INT WINAPI WinMain(HINSTANCE hInst, HINSTANCE, LPSTR, INT) { HWND hwnd; ULONG_PTR GdiplusToken; GdiplusStartupInput GdiplusStartupInput; Status sResult = GdiplusStartup(&GdiplusToken, &GdiplusStartupInput, NULL); if(sResult != Ok)return 0; WNDCLASSEX WndClassEx = { sizeof(WNDCLASSEX), CS_HREDRAW | CS_VREDRAW, WinProc, 0L, 0L, GetModuleHandle(NULL), LoadIcon(hInst, MAKEINTRESOURCE(IDI_ICON1)), LoadCursor(hInst, MAKEINTRESOURCE(IDC_CURSOR1)), (HBRUSH)GetStockObject(WHITE_BRUSH), NULL, _T("SimpleWindowClass"), LoadIcon(hInst, MAKEINTRESOURCE(IDI_ICON1)) }; RegisterClassEx(&WndClassEx); hwnd = CreateWindow( _T("SimpleWindowClass"), _T("pan's game ~~"), WS_OVERLAPPEDWINDOW| WS_VSCROLL, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, GetDesktopWindow(), NULL, WndClassEx.hInstance, NULL); ShowWindow(hwnd, SW_SHOWDEFAULT); UpdateWindow(hwnd); HDC hdc; hdc = GetDC(hwnd); srand(GetTickCount()); cxball = WINDOW_WIDTH/2; cyball = WINDOW_HEIGHT/2; RECT rect; rect.left=0; rect.bottom=600; rect.right=800; rect.top=0; int xv = -4+rand()%8; int yv = -4+rand()%8; MSG Msg; do { GetMessage(&Msg, NULL, 0U, 0U); TranslateMessage(&Msg); DispatchMessage(&Msg); OnPaint(hdc,cxball,cyball); cxball += xv; cyball += yv; if (cxball < 0 || cxball > WINDOW_WIDTH - 50) { xv=-xv; cxball += xv; } else if (cyball < 0 || cyball > WINDOW_HEIGHT - 50) { yv=-yv; cyball += yv; } OnPaint(hdc,cxball,cyball); Sleep(10); InvalidateRect(hwnd,&rect,TRUE); }while(Msg.message != WM_QUIT); ReleaseDC(hwnd,hdc); UnregisterClass( _T("SimpleWindowClass"), WndClassEx.hInstance); GdiplusShutdown(GdiplusToken); return 0; }
以上就是本文給大家分享的C++編寫的打靶小游戲的代碼了,希望大家能夠喜歡。
欄 目:C語(yǔ)言
下一篇:使用C++描繪心形
本文標(biāo)題:C++編寫簡(jiǎn)單的打靶游戲
本文地址:http://mengdiqiu.com.cn/a1/Cyuyan/3143.html
您可能感興趣的文章
- 04-02c語(yǔ)言編寫函數(shù)冒泡排序 c語(yǔ)言冒泡排序法函數(shù)
- 04-02c語(yǔ)言沒(méi)有round函數(shù) round c語(yǔ)言
- 01-10深入理解C++中常見(jiàn)的關(guān)鍵字含義
- 01-10使用C++實(shí)現(xiàn)全排列算法的方法詳解
- 01-10c++中inline的用法分析
- 01-10用C++實(shí)現(xiàn)DBSCAN聚類算法
- 01-10全排列算法的非遞歸實(shí)現(xiàn)與遞歸實(shí)現(xiàn)的方法(C++)
- 01-10C++大數(shù)模板(推薦)
- 01-10淺談C/C++中的static與extern關(guān)鍵字的使用詳解
- 01-10深入C/C++浮點(diǎn)數(shù)在內(nèi)存中的存儲(chǔ)方式詳解


閱讀排行
- 1C語(yǔ)言 while語(yǔ)句的用法詳解
- 2java 實(shí)現(xiàn)簡(jiǎn)單圣誕樹的示例代碼(圣誕
- 3利用C語(yǔ)言實(shí)現(xiàn)“百馬百擔(dān)”問(wèn)題方法
- 4C語(yǔ)言中計(jì)算正弦的相關(guān)函數(shù)總結(jié)
- 5c語(yǔ)言計(jì)算三角形面積代碼
- 6什么是 WSH(腳本宿主)的詳細(xì)解釋
- 7C++ 中隨機(jī)函數(shù)random函數(shù)的使用方法
- 8正則表達(dá)式匹配各種特殊字符
- 9C語(yǔ)言十進(jìn)制轉(zhuǎn)二進(jìn)制代碼實(shí)例
- 10C語(yǔ)言查找數(shù)組里數(shù)字重復(fù)次數(shù)的方法
本欄相關(guān)
- 04-02c語(yǔ)言函數(shù)調(diào)用后清空內(nèi)存 c語(yǔ)言調(diào)用
- 04-02func函數(shù)+在C語(yǔ)言 func函數(shù)在c語(yǔ)言中
- 04-02c語(yǔ)言的正則匹配函數(shù) c語(yǔ)言正則表達(dá)
- 04-02c語(yǔ)言用函數(shù)寫分段 用c語(yǔ)言表示分段
- 04-02c語(yǔ)言中對(duì)數(shù)函數(shù)的表達(dá)式 c語(yǔ)言中對(duì)
- 04-02c語(yǔ)言編寫函數(shù)冒泡排序 c語(yǔ)言冒泡排
- 04-02c語(yǔ)言沒(méi)有round函數(shù) round c語(yǔ)言
- 04-02c語(yǔ)言分段函數(shù)怎么求 用c語(yǔ)言求分段
- 04-02C語(yǔ)言中怎么打出三角函數(shù) c語(yǔ)言中怎
- 04-02c語(yǔ)言調(diào)用函數(shù)求fibo C語(yǔ)言調(diào)用函數(shù)求
隨機(jī)閱讀
- 01-10SublimeText編譯C開發(fā)環(huán)境設(shè)置
- 01-10delphi制作wav文件的方法
- 04-02jquery與jsp,用jquery
- 01-11ajax實(shí)現(xiàn)頁(yè)面的局部加載
- 01-10使用C語(yǔ)言求解撲克牌的順子及n個(gè)骰子
- 08-05織夢(mèng)dedecms什么時(shí)候用欄目交叉功能?
- 01-10C#中split用法實(shí)例總結(jié)
- 01-11Mac OSX 打開原生自帶讀寫NTFS功能(圖文
- 08-05dedecms(織夢(mèng))副欄目數(shù)量限制代碼修改
- 08-05DEDE織夢(mèng)data目錄下的sessions文件夾有什