java網(wǎng)絡五子棋源代碼 java五子棋游戲源代碼
JAVA網(wǎng)絡五子棋的棋子貼圖如何實現(xiàn)原理?
這個五子棋界面,由四個類實現(xiàn),分別是遲信:
JFrame(作為頂層容器類的JFrame用來添加其他的所有組件)
JPanel(在界面中用來分別添加棋盤界面和按鈕界面)
JButton(在界面作為按鍵如“開始”“認輸”“重新開始”按鍵)
JRadioButton(在界面中作為單選按鈕如喊橡“人人對戰(zhàn)”“人機對戰(zhàn)”)
界面中有兩個JPanel面板對象,一個在界面的左邊用來繪制棋盤,一個在界面的右邊用來放置按鍵。
給出界鄭旦旁面實現(xiàn)代碼
五子棋網(wǎng)絡游戲
下面的源代碼分為4個文件;
chessClient.java:客戶胡握端主程序。
chessInterface.java:客辯塵戶端的界面。
chessPad.java:棋盤的繪制。
chessServer.java:服務器端。
可同時容納50個人同時在線下棋,聊天。
沒有加褲灶慶上詳細注釋,不過絕對可以運行,j2sdk1.4下通過。
/*********************************************************************************************
1.chessClient.java
**********************************************************************************************/
import java.awt.*;
import java.awt.event.*;
import java.io.*;
import java點虐.*;
import java.util.*;
class clientThread extends Thread
{
chessClient chessclient;
clientThread(chessClient chessclient)
{
this.chessclient=chessclient;
}
public void acceptMessage(String recMessage)
{
if(recMessage.startsWith("/userlist "))
{
StringTokenizer userToken=new StringTokenizer(recMessage," ");
int userNumber=0;
chessclient.userpad.userList.removeAll();
chessclient.inputpad.userChoice.removeAll();
chessclient.inputpad.userChoice.addItem("所有人");
while(userToken.hasMoreTokens())
{
String user=(String)userToken.nextToken(" ");
if(userNumber0 !user.startsWith("[inchess]"))
{
chessclient.userpad.userList.add(user);
chessclient.inputpad.userChoice.addItem(user);
}
userNumber++;
}
chessclient.inputpad.userChoice.select("所有人");
}
else if(recMessage.startsWith("/yourname "))
{
chessclient.chessClientName=recMessage.substring(10);
chessclient.setTitle("Java五子棋客戶端 "+"用戶名:"+chessclient.chessClientName);
}
else if(recMessage.equals("/reject"))
{
try
{
chessclient.chesspad.statusText.setText("不能加入游戲");
chessclient.controlpad.cancelGameButton.setEnabled(false);
chessclient.controlpad.joinGameButton.setEnabled(true);
chessclient.controlpad.creatGameButton.setEnabled(true);
}
catch(Exception ef)
{
chessclient.chatpad.chatLineArea.setText("chessclient.chesspad.chessSocket.close無法關閉");
}
chessclient.controlpad.joinGameButton.setEnabled(true);
}
else if(recMessage.startsWith("/peer "))
{
chessclient.chesspad.chessPeerName=recMessage.substring(6);
if(chessclient.isServer)
{
chessclient.chesspad.chessColor=1;
chessclient.chesspad.isMouseEnabled=true;
chessclient.chesspad.statusText.setText("請黑棋下子");
}
else if(chessclient.isClient)
{
chessclient.chesspad.chessColor=-1;
chessclient.chesspad.statusText.setText("已加入游戲,等待對方下子...");
}
}
else if(recMessage.equals("/youwin"))
{
chessclient.isOnChess=false;
chessclient.chesspad.chessVictory(chessclient.chesspad.chessColor);
chessclient.chesspad.statusText.setText("對方退出,請點放棄游戲退出連接");
chessclient.chesspad.isMouseEnabled=false;
}
else if(recMessage.equals("/OK"))
{
chessclient.chesspad.statusText.setText("創(chuàng)建游戲成功,等待別人加入...");
}
else if(recMessage.equals("/error"))
{
chessclient.chatpad.chatLineArea.append("傳輸錯誤:請退出程序,重新加入 \n");
}
else
{
chessclient.chatpad.chatLineArea.append(recMessage+"\n");
chessclient.chatpad.chatLineArea.setCaretPosition(
chessclient.chatpad.chatLineArea.getText().length());
}
}
public void run()
{
String message="";
try
{
while(true)
{
message=chessclient.in.readUTF();
acceptMessage(message);
}
}
catch(IOException es)
{
}
}
}
public class chessClient extends Frame implements ActionListener,KeyListener
{
userPad userpad=new userPad();
chatPad chatpad=new chatPad();
controlPad controlpad=new controlPad();
chessPad chesspad=new chessPad();
inputPad inputpad=new inputPad();
Socket chatSocket;
DataInputStream in;
DataOutputStream out;
String chessClientName=null;
String host=null;
int port=4331;
boolean isOnChat=false; //在聊天?
boolean isOnChess=false; //在下棋?
boolean isGameConnected=false; //下棋的客戶端連接?
boolean isServer=false; //如果是下棋的主機
boolean isClient=false; //如果是下棋的客戶端
Panel southPanel=new Panel();
Panel northPanel=new Panel();
Panel centerPanel=new Panel();
Panel westPanel=new Panel();
Panel eastPanel=new Panel();
chessClient()
{
super("Java五子棋客戶端");
setLayout(new BorderLayout());
host=controlpad.inputIP.getText();
westPanel.setLayout(new BorderLayout());
westPanel.add(userpad,BorderLayout.NORTH);
westPanel.add(chatpad,BorderLayout.CENTER);
westPanel.setBackground(Color.pink);
inputpad.inputWords.addKeyListener(this);
chesspad.host=controlpad.inputIP.getText();
centerPanel.add(chesspad,BorderLayout.CENTER);
centerPanel.add(inputpad,BorderLayout.SOUTH);
centerPanel.setBackground(Color.pink);
controlpad.connectButton.addActionListener(this);
controlpad.creatGameButton.addActionListener(this);
controlpad.joinGameButton.addActionListener(this);
controlpad.cancelGameButton.addActionListener(this);
controlpad.exitGameButton.addActionListener(this);
controlpad.creatGameButton.setEnabled(false);
controlpad.joinGameButton.setEnabled(false);
controlpad.cancelGameButton.setEnabled(false);
southPanel.add(controlpad,BorderLayout.CENTER);
southPanel.setBackground(Color.pink);
addWindowListener(new WindowAdapter()
{
public void windowClosing(WindowEvent e)
{
if(isOnChat)
{
try
{
chatSocket.close();
}
catch(Exception ed)
{
}
}
if(isOnChess || isGameConnected)
{
try
{
chesspad.chessSocket.close();
}
catch(Exception ee)
{
}
}
System.exit(0);
}
public void windowActivated(WindowEvent ea)
{
}
});
add(westPanel,BorderLayout.WEST);
add(centerPanel,BorderLayout.CENTER);
add(southPanel,BorderLayout.SOUTH);
pack();
setSize(670,548);
setVisible(true);
setResizable(false);
validate();
}
public boolean connectServer(String serverIP,int serverPort) throws Exception
{
try
{
chatSocket=new Socket(serverIP,serverPort);
in=new DataInputStream(chatSocket.getInputStream());
out=new DataOutputStream(chatSocket.getOutputStream());
clientThread clientthread=new clientThread(this);
clientthread.start();
isOnChat=true;
return true;
}
catch(IOException ex)
{
chatpad.chatLineArea.setText("chessClient:connectServer:無法連接,建議重新啟動程序 \n");
}
return false;
}
public void actionPerformed(ActionEvent e)
{
if(e.getSource()==controlpad.connectButton)
{
host=chesspad.host=controlpad.inputIP.getText();
try
{
if(connectServer(host,port))
{
chatpad.chatLineArea.setText("");
controlpad.connectButton.setEnabled(false);
controlpad.creatGameButton.setEnabled(true);
controlpad.joinGameButton.setEnabled(true);
chesspad.statusText.setText("連接成功,請創(chuàng)建游戲或加入游戲");
}
}
catch(Exception ei)
{
chatpad.chatLineArea.setText("controlpad.connectButton:無法連接,建議重新啟動程序 \n");
}
}
if(e.getSource()==controlpad.exitGameButton)
{
if(isOnChat)
{
try
{
chatSocket.close();
}
catch(Exception ed)
{
}
}
if(isOnChess || isGameConnected)
{
try
{
chesspad.chessSocket.close();
}
catch(Exception ee)
{
}
}
System.exit(0);
}
if(e.getSource()==controlpad.joinGameButton)
{
String selectedUser=userpad.userList.getSelectedItem();
if(selectedUser==null || selectedUser.startsWith("[inchess]") ||
selectedUser.equals(chessClientName))
{
chesspad.statusText.setText("必須先選定一個有效用戶");
}
else
{
try
{
if(!isGameConnected)
{
if(chesspad.connectServer(chesspad.host,chesspad.port))
{
isGameConnected=true;
isOnChess=true;
isClient=true;
controlpad.creatGameButton.setEnabled(false);
controlpad.joinGameButton.setEnabled(false);
controlpad.cancelGameButton.setEnabled(true);
chesspad.chessthread.sendMessage("/joingame "+userpad.userList.getSelectedItem()+" "+chessClientName);
}
}
else
{
isOnChess=true;
isClient=true;
controlpad.creatGameButton.setEnabled(false);
controlpad.joinGameButton.setEnabled(false);
controlpad.cancelGameButton.setEnabled(true);
chesspad.chessthread.sendMessage("/joingame "+userpad.userList.getSelectedItem()+" "+chessClientName);
}
}
catch(Exception ee)
{
isGameConnected=false;
isOnChess=false;
isClient=false;
controlpad.creatGameButton.setEnabled(true);
controlpad.joinGameButton.setEnabled(true);
controlpad.cancelGameButton.setEnabled(false);
chatpad.chatLineArea.setText("chesspad.connectServer無法連接 \n"+ee);
}
}
}
if(e.getSource()==controlpad.creatGameButton)
{
try
{
if(!isGameConnected)
{
if(chesspad.connectServer(chesspad.host,chesspad.port))
{
isGameConnected=true;
isOnChess=true;
isServer=true;
controlpad.creatGameButton.setEnabled(false);
controlpad.joinGameButton.setEnabled(false);
controlpad.cancelGameButton.setEnabled(true);
chesspad.chessthread.sendMessage("/creatgame "+"[inchess]"+chessClientName);
}
}
else
{
isOnChess=true;
isServer=true;
controlpad.creatGameButton.setEnabled(false);
controlpad.joinGameButton.setEnabled(false);
controlpad.cancelGameButton.setEnabled(true);
chesspad.chessthread.sendMessage("/creatgame "+"[inchess]"+chessClientName);
}
}
catch(Exception ec)
{
isGameConnected=false;
isOnChess=false;
isServer=false;
controlpad.creatGameButton.setEnabled(true);
controlpad.joinGameButton.setEnabled(true);
controlpad.cancelGameButton.setEnabled(false);
ec.printStackTrace();
chatpad.chatLineArea.setText("chesspad.connectServer無法連接 \n"+ec);
}
}
if(e.getSource()==controlpad.cancelGameButton)
{
if(isOnChess)
{
chesspad.chessthread.sendMessage("/giveup "+chessClientName);
chesspad.chessVictory(-1*chesspad.chessColor);
controlpad.creatGameButton.setEnabled(true);
controlpad.joinGameButton.setEnabled(true);
controlpad.cancelGameButton.setEnabled(false);
chesspad.statusText.setText("請建立游戲或者加入游戲");
}
if(!isOnChess)
{
controlpad.creatGameButton.setEnabled(true);
controlpad.joinGameButton.setEnabled(true);
controlpad.cancelGameButton.setEnabled(false);
chesspad.statusText.setText("請建立游戲或者加入游戲");
}
isClient=isServer=false;
}
}
public void keyPressed(KeyEvent e)
{
TextField inputWords=(TextField)e.getSource();
if(e.getKeyCode()==KeyEvent.VK_ENTER)
{
if(inputpad.userChoice.getSelectedItem().equals("所有人"))
{
try
{
out.writeUTF(inputWords.getText());
inputWords.setText("");
}
catch(Exception ea)
{
chatpad.chatLineArea.setText("chessClient:KeyPressed無法連接,建議重新連接 \n");
userpad.userList.removeAll();
inputpad.userChoice.removeAll();
inputWords.setText("");
controlpad.connectButton.setEnabled(true);
}
}
else
{
try
{
out.writeUTF("/"+inputpad.userChoice.getSelectedItem()+" "+inputWords.getText());
inputWords.setText("");
}
catch(Exception ea)
{
chatpad.chatLineArea.setText("chessClient:KeyPressed無法連接,建議重新連接 \n");
userpad.userList.removeAll();
inputpad.userChoice.removeAll();
inputWords.setText("");
controlpad.connectButton.setEnabled(true);
}
}
}
}
public void keyTyped(KeyEvent e)
{
}
public void keyReleased(KeyEvent e)
{
}
public static void main(String args[])
{
chessClient chessClient=new chessClient();
}
}
/******************************************************************************************
下面是:chessInteface.java
******************************************************************************************/
import java.awt.*;
import java.awt.event.*;
import java.io.*;
import java點虐.*;
class userPad extends Panel
{
List userList=new List(10);
userPad()
{
setLayout(new BorderLayout());
for(int i=0;i50;i++)
{
userList.add(i+"."+"沒有用戶");
}
add(userList,BorderLayout.CENTER);
}
}
class chatPad extends Panel
{
TextArea chatLineArea=new TextArea("",18,30,TextArea.SCROLLBARS_VERTICAL_ONLY);
chatPad()
{
setLayout(new BorderLayout());
add(chatLineArea,BorderLayout.CENTER);
}
}
class controlPad extends Panel
{
Label IPlabel=new Label("IP",Label.LEFT);
TextField inputIP=new TextField("localhost",10);
Button connectButton=new Button("連接主機");
Button creatGameButton=new Button("建立游戲");
Button joinGameButton=new Button("加入游戲");
Button cancelGameButton=new Button("放棄游戲");
Button exitGameButton=new Button("關閉程序");
controlPad()
{
setLayout(new FlowLayout(FlowLayout.LEFT));
setBackground(Color.pink);
add(IPlabel);
add(inputIP);
add(connectButton);
add(creatGameButton);
add(joinGameButton);
add(cancelGameButton);
add(exitGameButton);
}
}
class inputPad extends Panel
{
TextField inputWords=new TextField("",40);
Choice userChoice=new Choice();
inputPad()
{
setLayout(new FlowLayout(FlowLayout.LEFT));
for(int i=0;i50;i++)
{
userChoice.addItem(i+"."+"沒有用戶");
}
userChoice.setSize(60,24);
add(userChoice);
add(inputWords);
}
}
/**********************************************************************************************
下面是:chessPad.java
**********************************************************************************************/
import java.awt.*;
import java.awt.event.*;
import java.io.*;
import java點虐.*;
import java.util.*;
class chessThread extends Thread
{
chessPad chesspad;
chessThread(chessPad chesspad)
{
this.chesspad=chesspad;
}
public void sendMessage(String sndMessage)
{
try
{
chesspad.outData.writeUTF(sndMessage);
}
catch(Exception ea)
{
System.out.println("chessThread.sendMessage:"+ea);
}
}
public void acceptMessage(String recMessage)
{
if(recMessage.startsWith("/chess "))
{
StringTokenizer userToken=new StringTokenizer(recMessage," ");
String chessToken;
String[] chessOpt={"-1","-1","0"};
int chessOptNum=0;
while(userToken.hasMoreTokens())
{
chessToken=(String)userToken.nextToken(" ");
if(chessOptNum=1 chessOptNum=3)
{
chessOpt[chessOptNum-1]=chessToken;
}
chessOptNum++;
}
chesspad點虐ChessPaint(Integer.parseInt(chessOpt[0]),Integer.parseInt(chessOpt[1]),Integer.parseInt(chessOpt[2]));
}
else if(recMessage.startsWith("/yourname "))
{
chesspad.chessSelfName=recMessage.substring(10);
}
else if(recMessage.equals("/error"))
{
chesspad.statusText.setText("錯誤:沒有這個用戶,請退出程序,重新加入");
}
else
{
//System.out.println(recMessage);
}
}
public void run()
{
String message="";
try
{
while(true)
{
message=chesspad.inData.readUTF();
acceptMessage(message);
}
}
catch(IOException es)
{
}
}
}
class chessPad extends Panel implements MouseListener,ActionListener
{
int chessPoint_x=-1,chessPoint_y=-1,chessColor=1;
int chessBlack_x[]=new int[200];
int chessBlack_y[]=new int[200];
int chessWhite_x[]=new int[200];
int chessWhite_y[]=new int[200];
int chessBlackCount=0,chessWhiteCount=0;
int chessBlackWin=0,chessWhiteWin=0;
boolean isMouseEnabled=false,isWin=false,isInGame=false;
TextField statusText=new TextField("請先連接服務器");
Socket chessSocket;
DataInputStream inData;
DataOutputStream outData;
String chessSelfName=null;
String chessPeerName=null;
String host=null;
int port=4331;
chessThread chessthread=new chessThread(this);
chessPad()
{
setSize(440,440);
setLayout(null);
setBackground(Color.pink);
addMouseListener(this);
add(statusText);
statusText.setBounds(40,5,360,24);
statusText.setEditable(false);
}
public boolean connectServer(String ServerIP,int ServerPort) throws Exception
{
try
{
chessSocket=new Socket(ServerIP,ServerPort);
inData=new DataInputStream(chessSocket.getInputStream());
outData=new DataOutputStream(chessSocket.getOutputStream());
chessthread.start();
return true;
}
catch(IOException ex)
{
statusText.setText("chessPad:connectServer:無法連接 \n");
}
return false;
}
public void chessVictory(int chessColorWin)
{
this.removeAll();
for(int i=0;i=chessBlackCount;i++)
{
chessBlack_x[i]=0;
chessBlack_y[i]=0;
}
for(int i=0;i=chessWhiteCount;i++)
{
chessWhite_x[i]=0;
chessWhite_y[i]=0;
}
chessBlackCount=0;
chessWhiteCount=0;
add(statusText);
statusText.setBounds(40,5,360,24);
if(chessColorWin==1)
{ chessBlackWin++;
statusText.setText("黑棋勝,黑:白為"+chessBlackWin+":"+chessWhiteWin+",重新開局,等待白棋下子...");
}
else if(chessColorWin==-1)
{
chessWhiteWin++;
statusText.setText("白棋勝,黑:白為"+chessBlackWin+":"+chessWhiteWin+",重新開局,等待黑棋下子...");
}
}
public void getLocation(int a,int b,int color)
{
if(color==1)
{
chessBlack_x[chessBlackCount]=a*20;
chessBlack_y[chessBlackCount]=b*20;
chessBlackCount++;
}
else if(color==-1)
{
chessWhite_x[chessWhiteCount]=a*20;
chessWhite_y[chessWhiteCount]=b*20;
chessWhiteCount++;
}
}
public boolean checkWin(int a,int b,int checkColor)
{
int step=1,chessLink=1,chessLinkTest=1,chessCompare=0;
if(checkColor==1)
{
chessLink=1;
for(step=1;step=4;step++)
{
for(chessCompare=0;chessCompare=chessBlackCount;chessCompare++)
{
if(((a+step)*20==chessBlack_x[chessCompare]) ((b*20)==chessBlack_y[chessCompare]))
{
chessLink=chessLink+1;
if(chessLink==5)
{
return(true);
}
}
}
if(chessLink==(chessLinkTest+1))
chessLinkTest++;
else
break;
}
for(step=1;step=4;step++)
{
for(chessCompare=0;chessCompare=chessBlackCount;chessCompare++)
{
if(((a-step)*20==chessBlack_x[chessCompare]) (b*20==chessBlack_y[chessCompare]))
{
chessLink++;
if(chessLink==5)
{
return(true);
}
}
}
if(chessLink==(chessLinkTest+1))
chessLinkTest++;
else
break;
}
chessLink=1;
chessLinkTest=1;
for(step=1;step=4;step++)
{
for(chessCompare=0;chessCompare=chessBlackCount;chessCompare++)
{
if((a*20==chessBlack_x[chessCompare]) ((b+step)*20==chessBlack_y[chessCompare]))
{
chessLink++;
if(chessLink==5)
{
return(true);
}
}
}
if(chessLink==(chessLinkTest+1))
chessLinkTest++;
else
break;
用eclipse編寫一個基于java的五子棋(與電腦對弈)
基于java的五子棋:
主要功能代碼如下:
import?java.awt.*;
import?javax.swing.*;
import?java.awt.event.*;
public?class?Main?extends?JFrame?implements?ActionListener{
????????private?static?final?long?serialVersionUID?=?1L;
????????JButton[][]?point=new?JButton[40][40];
????????int[][]?state=new?int[40][40];
????????int[][]?value=new?int[40][40];
????????int[]?place=new?int[2];
????????public?Main(){
????????????????this.setTitle("五子棋");
????????????????this.setBounds(100,10,1000,1000);
????????????????this.setLayout(new?GridLayout(30,30));
????????????????int?i,j;
????????????????for(i=0;i=39;i++){
????????????????????????for(j=0;j=39;j++){
??猛蠢??????????????????????????????state[i][j]=0;
??????????????????????????緩知乎??????value[i][j]=0;
????????????????????????}
????????????????}
????????????????for(i=5;i=34;i++){
????????????????????????for?(j=5;j=34;j++){
????????????????????????????????point[i][j]=new?JButton("");
????????????????????????????????this.add(point[i][j]);
????????????????????????????????point[i][j].addActionListener(this);
????????????????????????}
????????????????}
????????????????this.setVisible(true);
????????}
????????public?void?actionPerformed(ActionEvent?e)
????{
????????????int?i,j;
????????????for(i=5;i=34;i++){
????????????????????for(j=5;j=34;j++){
????????????????????????????if(e.getSource()==point[i][j]){
????????????????????????????????????point[i][j].setBackground(Color.RED);
????????????????????????????????????state[i][j]=1;
????????????????????????????????擾悉????point[i][j].setEnabled(false);
????????????????????????????????????value[i][j]=0;
????????????????????????????}
????????????????????}
????????????}
??????????
????public?static?void?main(String[]?args)throws?NullPointerException{
????????????new?Main();
????}
????????????????else?if(((state[i][j]==0)(state[i][j+1]==1)(state[i][j+2]==0))||
????????????????????????????????((state[i][j]==0)(state[i][j-1]==1)(state[i][j-2]==0))||
????????????????????????????????((state[i][j]==0)(state[i+1][j]==1)(state[i+2][j]==0))||
????????????????????????????????((state[i][j]==0)(state[i-1][j]==1)(state[i-2][j]==0))||???????????????????????????????//空紅空
????????????????????????????????((state[i][j]==0)(state[i+1][j+1]==1)(state[i+2][j+2]==0))||
????????????????????????????????((state[i][j]==0)(state[i+1][j-1]==1)(state[i+2][j-2]==0))||
????????????????????????????????((state[i][j]==0)(state[i-1][j+1]==1)(state[i-2][j+2]==0))||
????????????????????????????????((state[i][j]==0)(state[i-1][j-1]==1)(state[i-2][j-2]==0))||
????????????????????????((state[i][j]==0)(state[i][j+1]==1)(state[i][j+2]==1)(state[i][j+3]==2))||
????????????????????????????????((state[i][j]==0)(state[i][j-1]==1)(state[i][j-2]==1)(state[i][j-3]==2))||
????????????????????????????????((state[i][j]==0)(state[i+1][j]==1)(state[i+2][j]==1)(state[i+3][j]==2))||
????????????????????????????????((state[i][j]==0)(state[i-1][j]==1)(state[i-2][j]==1)(state[i-3][j]==2))||????????????????????????????//空紅紅藍型
????????????????????????????????((state[i][j]==0)(state[i+1][j+1]==1)(state[i+2][j+2]==1)(state[i+3][j+3]==2))||
????????????????????????????????((state[i][j]==0)(state[i+1][j-1]==1)(state[i+2][j-2]==1)(state[i+3][j-3]==2))||
????????????????????????????????((state[i][j]==0)(state[i-1][j+1]==1)(state[i-2][j+2]==1)(state[i-3][j+3]==2))||
????????????????????????????????((state[i][j]==0)(state[i-1][j-1]==1)(state[i-2][j-2]==1)(state[i-3][j-3]==2))){
????????????????????????????????value[i][j]=2;
????????????????????????????????return?value[i][j];
????????????????}
????????????????else?if(((state[i][j]==0)(state[i][j+1]==2)(state[i][j+2]==0))||
????????????????????????????????((state[i][j]==0)(state[i][j-1]==2)(state[i][j-2]==0))||
????????????????????????????????((state[i][j]==0)(state[i+1][j]==2)(state[i+2][j]==0))||
????????????????????????????????((state[i][j]==0)(state[i-1][j]==2)(state[i-2][j]==0))||
????????????????????????????????((state[i][j]==0)(state[i+1][j+1]==2)(state[i+2][j+2]==0))||
????????????????????????????????((state[i][j]==0)(state[i+1][j-1]==2)(state[i+2][j-2]==0))||
????????????????????????????????((state[i][j]==0)(state[i-1][j+1]==2)(state[i-2][j+2]==0))||
????????????????????????????????((state[i][j]==0)(state[i-1][j-1]==2)(state[i-2][j-2]==0))||
????????????????????????((state[i][j]==0)(state[i][j+1]==2)(state[i][j+2]==2)(state[i][j+3]==1))||
????????????????????????????????((state[i][j]==0)(state[i][j-1]==2)(state[i][j-2]==2)(state[i][j-3]==1))||
????????????????????????????????((state[i][j]==0)(state[i+1][j]==2)(state[i+2][j]==2)(state[i+3][j]==1))||
????????????????????????????????((state[i][j]==0)(state[i-1][j]==2)(state[i-2][j]==2)(state[i-3][j]==1))||
????????????????????????????????((state[i][j]==0)(state[i+1][j+1]==2)(state[i+2][j+2]==2)(state[i+3][j+3]==1))||
????????????????????????????????((state[i][j]==0)(state[i+1][j-1]==2)(state[i+2][j-2]==2)(state[i+3][j-3]==1))||
????????????????????????????????((state[i][j]==0)(state[i-1][j+1]==2)(state[i-2][j+2]==2)(state[i-3][j+3]==1))||
????????????????????????????????((state[i][j]==0)(state[i-1][j-1]==2)(state[i-2][j-2]==2)(state[i-3][j-3]==1))){
????????????????????????????????value[i][j]=1;
????????????????????????????????return?value[i][j];
????????????????}
????????????????else{
????????????????????????value[i][j]=0;
????????????????????????return?value[i][j];
????????????????}
????}
????public?int[]?largestValue(int[][]?value){
????????????int?max,i,j,l,k;
????????????l=0;k=0;
????????????max=0;
????????????for(i=5;i34;i++){
????????????????????for(j=5;j34;j++){
????????????????????????????if(maxvalue[i][j]){
????????????????????????????????????max=value[i][j];
????????????????????????????????????place[0]=i;
????????????????????????????????????place[1]=j;
????????????????????????????}
????????????????????}
????????????}
????????????return?place;
????}
}
運行結果如下圖所示:
欄 目:Java編程
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